Alien Planet: Difference between revisions
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* fighting beasts, raiders, perhaps alien settlers | * fighting beasts, raiders, perhaps alien settlers | ||
* influences from Dune II, AoE2 and Star Trek | * influences from Dune II, AoE2 and Star Trek | ||
== Structure == | |||
* Resources: wood, stone, metals?, water, food?; energy | |||
** Need to care that we don't have too many as we want to keep game play simple enough | |||
** No money or equivalent, this is a Star-Trek-human-like society, if any commerce is needed, it's exchanging goods | |||
* Unit types: settlers, soldiers(?), vehicles, aerospace | |||
** Settlers are being trained to be (able to be) soldiers, operate vehicles, etc. | |||
* Building types: infrastructure, military |
Revision as of 13:38, January 17, 2011
The working title "Alien Planet" refers to a game idea.
Main Guidelines
- real-time strategy
- backend in some open language on a web server, should be easy to install elsewhere
- frontend run in browser with HTML5+CSS3+JS
- single-player (scenarios and/against AI opponents) and multi-player possible
- futuristic humans landing on an alien planet
- building up settlements
- fighting beasts, raiders, perhaps alien settlers
- influences from Dune II, AoE2 and Star Trek
Structure
- Resources: wood, stone, metals?, water, food?; energy
- Need to care that we don't have too many as we want to keep game play simple enough
- No money or equivalent, this is a Star-Trek-human-like society, if any commerce is needed, it's exchanging goods
- Unit types: settlers, soldiers(?), vehicles, aerospace
- Settlers are being trained to be (able to be) soldiers, operate vehicles, etc.
- Building types: infrastructure, military