Difference between revisions of "Fairengames"

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* Free players are potential future customers - remind them of paid features but don't annoy them.
* Free players are potential future customers - remind them of paid features but don't annoy them.
* Make games fun for a broad spectrum of daily time availability of players (5 min per day, 1h every few days, a few hours per weekend, or hours per day).
* Make games fun for a broad spectrum of daily time availability of players (5 min per day, 1h every few days, a few hours per weekend, or hours per day).
* Quality is not optional, it's part of keeping players engaged.
* Stay in dialog with the more engaged players.
* Play your games yourself.
* Provide a convenient bug/task tracker that is open to players.


[[Category:Games]]
[[Category:Games]]

Revision as of 16:48, March 25, 2016

Fair. Play. Profit.

Rules

  • Games should not get into boring repetitiveness.
  • If a game is a random-powered slot machine for items, say so. Don't let game play be reduced to gambling if it's not the main objective.
  • Free players are potential future customers - remind them of paid features but don't annoy them.
  • Make games fun for a broad spectrum of daily time availability of players (5 min per day, 1h every few days, a few hours per weekend, or hours per day).
  • Quality is not optional, it's part of keeping players engaged.
  • Stay in dialog with the more engaged players.
  • Play your games yourself.
  • Provide a convenient bug/task tracker that is open to players.